Weekly Game Review: “12 chairs”

Year: 2002
Genre: Quest, Adventure
Discs: 2 CD(*.iso)
Developer: Saturn+
Entertainer: Buka
Requirements: Windows 98/Me/2000/XP, Celeron 300, ram 32 mb, Cd-Rom 4-x, DirectX 8.0
Hints: The bottom line: “12 chairs” – another game, produced jointly by “Buck” and “Saturn +” continues a series of animated quests. The passage contains spoilers to some parts of the game, so if you arent familiar with the game or dont want to know what to expect, recommended. Electronic Arts reported that customers used computers for games more than one fifth of the time whether or not they purchased them for work at home. OXO, an adaptation of tic-tac-toe for the EDSAC, debuted in 1952. By the end of 1989, however, most publishers moved to at supporting at least 320x200 MCGA, a subset of VGA.[21] VGA gave the PC graphics that outmatched the Commodore Amiga. PC games, also known as computer games or personal computer games, are video games played on a personal computer rather than a dedicated video game console or arcade machine. OXO, an adaptation of tic-tac-toe for the EDSAC, debuted in 1952. By 1987 the PC market was growing so quickly that the formerly business-only computer had become the largest and most important platform for computer game companies. As 3D graphics libraries such as DirectX and OpenGL matured and knocked proprietary interfaces out of the market, these platforms gained greater acceptance in the market, particularly with their demonstrated benefits in games such as Unreal.[33] However, major changes to the Microsoft Windows operating system, by then the market leader, made many older DOS-based games unplayable on Windows NT, and later, Windows XP (without using an emulator, such as DOSbox). As 3D graphics libraries such as DirectX and OpenGL matured and knocked proprietary interfaces out of the market, these platforms gained greater acceptance in the market, particularly with their demonstrated benefits in games such as Unreal.[33] However, major changes to the Microsoft Windows operating system, by then the market leader, made many older DOS-based games unplayable on Windows NT, and later, Windows XP (without using an emulator, such as DOSbox). Yamaha began manufacturing FM synth boards for computers in the early-mid-1980s, and by 1985, the NEC and FM-7 computers had built-in FM sound.[11] The first PC sound cards, such as AdLib's Music Synthesizer Card, soon appeared in 1987. Electronic Arts reported that customers used computers for games more than one fifth of the time whether or not they purchased them for work at home.

Walkthrough:

This is a detective game in which you have a helper named Smart Alex. Using Smart Alex you can explore and analyze the items that were in your inventory, interact with different objects, turn on/off the flashlight, move to another location, get hints, and, in addition, to skip the puzzle. The game has a scoring system that determines what rank you get at the end of the game. The more points you earn, the higher the rating. Points are awarded for various actions, for example, collecting comic books, solving puzzles, etc. NOTE: At the simplest level of complexity you lose points for skipping puzzles and the use of Smart tips Alex. Also, you lose points for dying, regardless of difficulty level. Vorobyaninov decides to look for the treasure alone, but by chance he meets on his way tipster Ostap Bender. The 1993 release of Doom on the PC was a breakthrough in 3D graphics, and was soon ported to various game consoles in a general shift toward greater realism. Computer games, however, did not disappear. Their defining characteristics include a lack of any centralized controlling authority, a greater degree of user control over the video-gaming hardware and software used and a generally greater capacity in input, processing, and output. As with second-generation video game consoles at the time, early home computer game companies capitalized on successful arcade games at the time with ports or clones of popular arcade games.[6][7] By 1982, the top-selling games for the Atari 400 were ports of Frogger and Centipede, while the top-selling game for the Texas Instruments TI-99/4A was the Space Invaders clone TI Invaders.[6] That same year, Pac-Man was ported to the Atari 800,[7] while Donkey Kong was licensed for the Coleco Adam.[8] In late 1981, Atari attempted to take legal action against unauthorized clones, particularly Pac-Man clones, despite some of these predating Atari's exclusive rights to the home versions of Namco's game. By 1987 the PC market was growing so quickly that the formerly business-only computer had become the largest and most important platform for computer game companies. Chris Crawford warned that it was "a data-intensive technology, not a process-intensive one", tempting developers to emphasize the quantity of digital assets like art and music over the quality of gameplay; Computer Gaming World wrote in 1993 that "publishers may be losing their focus". An early text-adventure, Adventure, was developed for the PDP-11 minicomputer by Will Crowther in 1976, and expanded by Don Woods in 1977.[4] By the 1980s, personal computers had become powerful enough to run games like Adventure, but by this time, graphics were beginning to become an important factor in games. PC gaming currently tends strongly toward improvements in 3D graphics.. Later games combined textual commands with basic graphics, as seen in the SSI Gold Box games such as Pool of Radiance, or Bard's Tale for example. Also in 1989, the FM Towns computer included built-in PCM sound, in addition to a CD-ROM drive and 24-bit color graphics.